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ROAMER'S UNIT SETTING FEATURE

"During the design of Roamer it seemed every teacher we asked wanted the Roamer to use different sets of units", recalls Valiant's education adviser Maurice Meredeth. "In the end we decided to provide a unit setting feature". Maurice looks at how this facility has literally added unforseen dimensions to Roamer's versatility.

TO CHANGE UNITS OF DISTANCE
Press or followed by then press a number between l and 99. Press again. The number determines how many centimetres will be in each unit of distance.
Sets the unit of distance to l0cm.
TO CHANGE UNITS OF TURN
Press or followed by then press a number between 1 and 999. Press again. The number determines how many degrees will be in each unit of turn.
Sets the unit of turn to 90 degrees.
The change instruction has to be executed before it can be effective. Starting with the default settings:
Move the Roamer forward 1 unit.
Set the units of distance to 10cm.
The Roamer will move forward 1 body length (30cm) and then set the distance unit to 10 cm.
Press G0 again and the Roamer will move forward 10cm.

When switched on the Roamer will turn in degrees and move forward and backward in units of Roamer body lengths (30cm). These are called the default settings. Once the units are set, they remain unchanged until you redefine them or switch off the Roamer. Clearing Memory does not change the unit settings.

Establishing a working Environment.
A body length provides children with a 'yard stick' for estimating distance. Its a good size for work on the floor but different units are needed for work on a table or a piece ot paper. Some teachers set the Roamer to turn in quarter turns to avoid young pupils having to cope with large numbers. Other popular settings options are those of a clock face (30 degrees) and the main compass points (45 degrees).

Science Problem
A group of Ron Vardley's pupils at Oakwood Middle School were set a challenge: "Can Roamer work a seesaw, and if so how fast?" Repeat, forward 1 and back 1 soon had Roamer seesawing happily as it moved 30 cm to and fro over the fulcrum. They then learnt from the 'class grape-vine' about the changing the units. By experimenting with units of 15, l0 and 5cm the seesaw went faster and faster but with 4cm the seesaw stopped working.

Characterisation
The unit setting facility can be used to program Roamer characters with different types of behaviour. Three girls at King Richard's Comprehensive School in Paulsgrove designed a Roamer ladybird. When their "ladybird" was "crawling", they told me, little furtive movements were required: 30cm units were too large. Setting the movement distance to lcm solved their problem. The girls were delighted and went on, using a touch sensor, to make their ladybird turn and scuttle away whenever it bumped into an obstacle.

Scaling
"Roamer's doing the obstacle course ever so well now. Can it do a picture for our books?" I was confronted with this situation in Shirley First School, Southampton. We needed to change the units without clearing the program from the memory. By adding to the program and pressing GO, Roamer ran through the program at the original scale and then reset the units of distance to 2cm. Fitting the Roamer with a pen enabled it to draw the obstacle course to the new scale.

Mathematical Transformations
Investigation of transformations involves the transfromations and the things being transformed. A Roamer program for an enlargement might be:

Here Pl is a scale setting procedure. The rest of the program makes the Roamer move in a square.

Defining P1 as: would set the distance unit as l0cm. Executing the GO Program would send the Roamer around a small square.
would set the unit distance to l5cm and pressing GO would send the Roamer around similar but larger version of the same shape - a l5cm square. Thus Roamer comes close to having a 'variable' facility allowing assignments like:
With a GO Program:
Investigate the effects of as x increases, or decreases, from 30.

SPIRAL
Procedure definition

GO Program

...etc.

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