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![]() ROAMER, TURTLE AND MEASUREMENT 3
Measurement is the comparison of one thing with another. A child's first interest in size arises through contrast: larger or smaller, lighter or heavier, more or less. ![]() What Units? Draw pictures on large sheets of paper to represent the house, pool, park, shop and library. Place them on the floor in different places. Program the Roamer to travel from the house to one of the places. Carry the Roamer back home: do not clear the memory. The program in the Roamer now represents the basic unit of measurement. Use it to measure the distance between home and the other places. Which is the closest? Which is farthest away? Compare the distance between the library and the park, the park and the swimming pool, etc. Was the unit of measure chosen a good choice? How could it be improved? ![]() Standard Units Ask the children to write a play based on the above story. Design Roamer characters to represent Homer and Briony. Use the Roamer's unit setting facility to give the two characters different basic units of movement. These units represent one bale and one lumjack. Program the characters to act out the storyline. Homer can measure out a length of silk and Briony can measure a length of wood. Compare these lengths. Standardisation of units is important because it allows people to talk
to each other about measurements. The standard measurements mean the same
thing to everyone. Organisations like ISO, BSI, DIN, etc. spend a lot
of time developing standard measurements. Different Units
This activity needs careful preparation. Create the environment in the story. Make the distance between the house and the gymnasium 4 large units. Set the distance from the road to be 4, much smaller, units. (Four small units must be less than one large unit). Set Roamer's units of distance to match the large units. Ask the children to program the Roamer to travel from the house to the gym. With Roamer using the large units this will not be possible. Discuss the results. What is needed to be able to solve the problem?
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