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![]() MORE ADVENTURES OF MYRTLE THE TURTLE AND THE TIME MACHINE![]() Chris Gregory Senior Lecturer in Mathematics at Bradford and Ilkley Community College continues his series on Turtle Graphics. In this first article of Geometry Microworld Part III he starts his look at regular polygons (shapes in which all the angles and all the edges are equal). ![]() Myrtle the Turtle has travelled back in time. She's met various people who she's helped to invent geometry. Now she continues on her travels... After drawing the plans for the Pyramids Myrtle climbed back into her time machine and set off once again. This time the journey was short and the machine landed on a beach. It was hot. So Myrtle paddled out to sea and lay on her back and watched the clouds float by. She was disturbed by a man on the beach, waving a stick. Myrtle swam to the shore. He had been drawing strange shapes in the sand and was jumping on them yelling, "Polygon! Polygon! Polygon!" "What's the matter? Have you lost your parrot?" "Parrot? Carrot? Humph! I'm Pythagoras the famous mathematician but I can't draw a polygon. I'm thinking of giving maths up and opening a little cafe on the sea front." "I can draw polygons" said Myrtle. "What! You?" Pythagoras stared at Myrtle. "They have to be regular polygons - that is shapes with all the sides the same length and all the angles the same." "Easy," said Myrtle, "You need to work it out before you start. How many sides should we try?" "Five." Myrtle's processor hummed, she calculated the angles and the sides, then drew a perfect pentagon. Pythagoras scribbled in the sand. An hour later the beach was covered in polygons. Pythagoras stopped. "Polygon. Hmm! That's a good name for a cafe." "How about, 'the Arndale Centre'?" suggested Myrtle. POLYGONS AND PATTERNS: Regular polygons (shapes in which all the angles and all the edges are equal) are much more predictable and manageable. Constructing them can lead to a number of worthwhile activities.
The 'standard' solution is: TO PENT :SIDE Arriving at this may take a great deal of discussion and experimentation. What will need to be grasped along the way is a basic result about turning which Seymour Papert has referred to as the 'Total Turtle Trip Theorem' - that, whenever the Turtle goes for a walk and returns to its starting point, it has turned through a total angle of 360 degrees. ![]() a + b + c + d + e = 360 degrees Therefore, for a regular pentagon, each turn must be 72 degrees. Note that, in formal geometrical terms, the angles to be considered are the external angles of the polygon since it is these which indicate how far the Turtle has turned at each corner. Once PENT has been mastered, an obvious next step is to try to adapt what has been learned to the writing of further procedures for drawing regular polygons with greater numbers of edges. eg. Some children may even like to consider the regular heptagon (7 edges) and regular hendecagon (11 edges). If so, it will be helpful to have a calculator available!
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