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The Very Hungry Caterpillar

An activity developed by Ann Dovey of Ellington Primary School using Roamer to tell the story of the Very Hungry Caterpillar.

Initial preparation:
Make sure children are familiar with the story of the Very Hungry Caterpillar.

Write names of each day of the week on separate pieces of card. Use these cards to help the children learn the days of the week. Seven children could line up with a "day" each. Other children could be asked to find a particular day, or put them in order.

Have a painting session to make the food for the story. Also paint 2 caterpillars, 1 butterfly, 2 leaves (one with an egg on) and also make a cocoon (a tunnel made out of cardboard).

When the "food" is dry mount it on cards for use in game. (see diagram)

Decide layout with the children. Place a start card and the days of the week cards on the floor. (A start card is necessary otherwise you will end up with two Sundays.) Arrange the cards until you are happy with the layout. Do not have a distance of more than 3 Roamer steps between them otherwise space becomes a problem.

Make a note of the distance and direction between each "day", then write program cards for the children to follow. Do not forget to label which "day" they are for. (see diagram)

Have a container for the children to put the "food" and program cards in. A medium sized cardboard box is ideal - call it the story box.

Tape days of the week to the floor. Use Roamer and your program cards to position these accurately. Place the "food" and program cards next to the relevant days (see diagram).

Activity begins:
Now you are ready to read the story stopping at the appropriate moment for each child to play their part.
All the children can join in with the words...but he was still hungry.

Child Task
1 Holds up egg on leaf, then puts it in the storybox.
2 Puts caterpillars on the sides of Roamer with blu tack.
3 Reads program card then programs to Monday, holds up "food" card, then puts "food" and program cards in the story box.
4 Reads program card then programs to Tuesday, holds up "food" card, then puts "food" and program cards in the story box.
5 Reads program card then programs to Wednesday, holds up "food" card, then puts "food" and program cards in the story box.
6 Reads program card and then programs to Thursday, holds up "food" card then puts "food" and program cards in the story box
7 Reads program card and then programs to Friday, holds up "food" card then puts "food" and program cards in the story box.
8 Reads program card and then programs to Saturday, holds up "food" card then puts "food" and program cards in the story box.
9 Reads program card and then programs to Sunday, holds up leaf, then puts leaf and program card in the story box.
10 Reads program card and then programs Roamer to enter "cocoon" wait 15 seconds before coming out the other side.
11 Takes off caterpillars and places a butterfly wing on each side of Roamer.

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