Moving forwards and backwards (0 - 5)
Place Roamer on 0 to start.
A child chooses a number from 0 to 5, write that number in the program.
e.g. 3 is chosen:
Choose another child to read this and then program Roamer.
Remember to change the numbers on the board each time a new number is chosen.
In time the children will be able to program these two moves without reading them from the board.
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