Carrying the Olympic Torch
        Introduction
        The Roamer team have just been accepted for the next Olympics. They 
          are so keen that they are training 25 hours a day. The Olympic Committee 
          have been so impressed by their hard work and positive attitude that 
          they have said that they can carry the Olympic Torch for the last three 
          stages of its journey.
        What you need
        
          - 3 Roamers with control boxes attached 
          
- 3 Roamer jackets 
          
- 3 touch sensors 
          
- 3 lights 
          
- materials for design work. 
        
What to do
        
          - Change each Roamer into an Olympic sportsperson. 
          
- Make an Olympic Torch for each Roamer with a light in it (the Olympic 
            Flame) that is attached to an output line on the Control Box. 
          
- Attach a touch sensor to the input line on the Control Box and fix 
            it to the back of the Roamer. 
          
- Program Roamer to respond to a touch, illuminate the light, move 
            forward, turn off the light. 
          
- Place the three Roamers in a row. Press the first touch sensor so 
            that the light comes on and Roamer moves forward to bump into the 
            second Roamer. (Hint: place a wait command at the beginning of the 
            program.)
        
Synchronised swimming
        Perhaps not the best known Olympic event, but an ideal one for multiple 
          Roamers. Put them in their swimming costumes, place pegs on their noses 
          and program them to "swim" in formation. (Note - in reality water and 
          Roamers are not a good combination.)
        The Olympic Symbol
        Try to program Roamer to draw the Olympic Rings. Try to do it within 
          one program.
        Hint 1 - You need the pen attachment from the pen pack.
        Hint 2 - you will need to change the step size in order to ensure that 
          Roamer moves to the next circle centre point accurately.
        Canoe Slalom
        Version 1 - Set out your slalom poles for Roamer to go round.
        Version 2 - A more difficult version of this would be to have a "two 
          man" canoe. Fix two Roamers together (a loose connection is best - blu-tacked 
          string), then program them both to go round the course together. The 
          different speeds that Roamers move can make this more difficult, as 
          does the fact that the second Roamer will have to travel a slightly 
          different course.
        Show Jumping
        Create a course for your Roamer horse to go round. This can involve 
          obstacles to go round, ramps to go up and down, see-saws - lots of interesting 
          manoeuvres. The horse that gets round in the smallest number of moves/quickest 
          time wins. You could also then have a dressage competition for the best 
          dressed Roamer horse.
        400m
        Whilst basically a sprint, by having to follow a curved track this 
          makes it more difficult for a Roamer. Is it better for a Roamer to be 
          on the inside or outside track?