Flying High with Roamer
The following activities were developed by Maggie Banks, a Valiant Accredited
Trainer, for the RAF Musuem in Barnet
SOS Pilot Down
Teacher's Notes
Prepare some "coded" messages for the children to send. You might like
to make them a genuine code, so they not only have to translate the
morse but them have to crack the code - straight-forward substitution
codes are the easiest.
Alternatively you might like to give them strange sounding messages.
The moon is blue
The eagle has landed
Time for tea
Red fox calling
Sugar coated candy
Charlie would like to come home
Pupil's sheet
Taxi for Take-off
Teacher's Notes
This has been designed as a simple activity for younger pupils. The
runway should be easy for them to follow with all angles being right
angles and the length of all the straight lines should be in exact Roamer
units.
To change the unit of turn to right angles press the following:
CM CM [ 90 ] GO.
This unit will remain through a CM CM but will be lost if Roamer is
turned off. Therefore you may like to put a piece of sticky tape over
the on-off switch to deter children from turning it off.
Pupil's Sheet
Helicopter Food Aid
Teacher's Notes
This activity is intended for older pupils and makes use of Roamer's
control facility.
You will need a model helicopter. Attach a motor to output 4 of the
Roamer control box. This should drive a gear that will then drive another
gear set at a 90 degree angle, to which the rotor (cardboard) is attached.
The light pack contains a flasher unit to which the left and right
indicators are attached. Make sure the right indicator is attached to
output 2 and the left indicator is attached to output 3.
Make sure that the route set out for the helicopter contains both left
and right turns.
Pupil's Sheet
Red Arrows Display Team
Teacher's Notes
You obviously need four (or more) Roamers for this activity.
A nice design and make activity for the children would be to actually
turn the Roamers into Red Arrows using 4 red jackets.
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