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Homes

Individual Work

How might a Roamer be used as

  • as a household "help"
  • as a character or mechanism on a building site

Develop some designs for Roamer to become:

  • a family pet
  • a baby entertainer
  • a burglar
  • a gardener/gardening mechanism

Group Work

ROAMER AS A HOUSEHOLD HELP

Turn Roamer into a household appliance eg.

  • a cleaner
  • a grasscutter
  • a doorbell/chime
  • a security system

Design and make a robot to help in the home eg.

  • a room tidier- a "children's friend"
  • a waiter/hostess for delivering meals
  • a mail delivery robot

Use Roamer as the basis for a design for a home in the year 3000 eg.

  • a transporter round the house
  • a weather forecaster
  • an exotic omament

A HOME FOR ROAMER

Design and build a home for Roamer eg.

  • one room/two rooms
  • two levels
  • a home with and "at home" signal (eg. a flag is raised when Roamer is in residence)

Develop a gym for Roamer eg.

  • a weights for pulling mechanism
  • a running machine
  • a sunbed

Design and make a Roamer mat eg.

  • a map of "Roamerworld"
  • a plan of Roamer's house
  • a plan of the school

SHELTERS FOR CREATURES

Design a home for Roamer as a family pet eg.

  • a dog in a kennel
  • an exotic bird in a cage
  • a rabbit in a hutch

Create a fantastical creature from Roamer and design an environment for it eg.

  • a dragon
  • a cyclops
  • a dinosaur

Design and make a creature of the forest or woodland and create a home for it eg.

  • a bat
  • a caterpillar
  • a fox
  • an owl

A BUILDING SITE

Turn Roamer into a machine found on a building site eg.

  • a winch/hoist
  • a cement mixer
  • a dumper truck
  • an earth mover

Change Roamer into a character on a building site eg.

  • an architect
  • a hod carrier/brick layer
  • a guard dog
  • a foreman/woman

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