Finishing
Finishing is used to improve the appearance of, or to protect a product.

Paint and marker pens can be applied to cladding
materials (see below), and Roamer Jackets and Hats. Jackets can be
painted and over-painted. |

Glitter or sequins can be used on Jackets
or Hats using body spray or graphics spray mount. |
Using Theatrical
Make-up can have dramatic results. |
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WARNING
Spray mount, paint, marker pens and adhesives
can all mar the Roamer plastic.
They can be used on the semi-disposable Jacket
providing the damage can be tolerated.
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Robot Behaviour
Isaac Asimov's wonderful science fiction stories portrayed robots as
mechanoids, each behaving in a different manner. His robots are designed
for particular jobs and working environments. The robots of Roamerworld
can also be programmed to suit their environment and their function.
Demolition Roamer
Build a tower from empty boxes or polystyrene blocks.
Position the Roamer at any starting point.
Instruct the Roamer to knock down the tower using moves and turns.
Obstacles may be placed in the path which the Roamer must avoid
during demolition.
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Activities like Demolition Roamer (Roamer
Activity Book) suggest character designs. Programming the Roamer as
part of the sctivity provides the robot with it's behaviour.
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REMEMBER: Roamer design is not about copying an image. In Roamerworld
it is possible to bend or break the 'rules' to create a totally
new rule book. This principle can also be applied to the robot's
behaviour.
Literature supplied with the Roamer and the various Accessory Packs
present numerous examples of how Roamer behaviour can be integrated
into classroom activities and character designs.
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Suggested Activity: Use two Jackets. Design
one as Dr. Jekyll, and the other as Mr. Hyde and program the Roamer
to change behaviour as the character changes. |
As part of their dog
project Southmead's pupils realised that dogs move around marking
out their territory. They programmed their dog to mimic this behaviour. |
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Behaviour and Roamer's Sound Facility
Roamer can be programmed to play notes over 3 chromatic scales. There
is a choice of 8 different durations and 5 tempos for each sound. This
allows children to give 'voice' to their characters.
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The sound of something like the ambulance's
siren can be quite realistic. The dog's bark has to rely on artistic
licence. Still, anything goes in Roamerworld. |
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This robot interpreter can be programmed
to 'speak' in many different languages. Morse code is one. Others
can be devised by the students. Note: the 'language' spoken by R2D2
of Star Wars fame. |
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During battles, generals used the bugler
to pass orders to the troops. |
Behaviour and Roamer's Output and Stepper Motor Features
Behaviour patterns can be devised for robots using stepper motors. See
Biceps the strong man and Chuckles
the Clown.

Roamer cars switch on their headlights when
it becomes dark. They behave very politely, using their flashing light
indicator when they change direction and a brake light when they are
going to stop. |

John MacRoamer can be programmed to swing his
tennis racket run around the court and make disapproving noises. |
Roamer's Behaviour when Sensors are used
Roamers sensor capability allows the robots to interact with their environment.
This provides Roamer with a variety of interesting behaviour patterns.
Some of them are relatively simple: for example, the Roamer car can be
programmed to turn its headlights on if it becomes dark. Others, like
the examples illustrated below, can be quite complex.
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The air traffic controller can tell the
pilot of this Roamer aeroplane which of the runways to land on. One
light flash will make it land on runway 1, two flashes on runway 2,
and so on. |
The Roamer security guard patrols the factory
grounds. When it hears a sound it raises an alarm, switches on its
search light and starts to scan for intruders. |
There are many other examples of 'behaviour' and Roamer control features
in the Design and Control Section. The reader should also refer to the
Roamer Control Box User Guide supplied with the Roamer Control Box and
the Activity Books supplied with the Light, Sensor and Motor packs.

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Using the Valiant Computer Interface to
support Roamer design projects. |
Debugging
Debugging Roamer programs is an essential part of the process of developing
characters. Roamer procedures are very useful in debugging complex behaviour
programs (See the Valiant Roamer User Guide).
Computer Support
The Roamer/Control Console Computer Interface allows the user to DISPLAY
programs on the computer, PRINT and SAVE them on disk. Viewing can help
with complex programs and printing provides hard copy for project reports.
Once the Roamer is switched off, the program is lost. SAVE allows the
pupil to develop complex programs over several lessons, store them on
the computer and download at the start of the next session.
The user can create a library of behaviour programs for one or more robot
designs. Using the Interface's MERGE feature will join selected programs
together they can be downloaded into Roamer.
Environment
Roamers often require an environment to be created as part of an activity
or project (see Dog Project). Establishing the environment
is a design project in its own right.
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Bamford County Primary School in Ipswich
used Roamer in a Road Safely Project for young pupils. Older students
contributed by designing the realistic model village. |
Environments can be created
using classroom furniture etc. Even these situiations involve the
design process. |
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A parts list is another way that designers
communicate information about the design to the manufacturer. |
Manufacturing Information
The Design Stage is completed when the designer can provide enough information
to enable a product to be manufactured. In a commercial environment this
information may be in a variety of forms. Engineering drawings, numerical
control tapes for machine tools, models, moulding tools and a 'sketch
on the back of an envelope' are a few of the methods used.
Children using the interactive design approach tend to be stimulated by
the items within their immediate environment. Their manufacturing information
consists of a mental image.

Sketches are often used to provide manufacturing
information.
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Fairy Cakes
Ingredients
50g sugar
50g margarine
2 eggs
150g s.r. flour
Method
1. Cream sugar and margarine together
2. Gradually beat in egg
3. Stir in flour
4. Place mixture in cake cases and cook at 180°C
for 15-20 minutes
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Manufacturing information comes in many
forms depending on the industry. A recipe provides the chef with manufacturing
information. |
This drawing using CAD was done by pupils
of King Edward VI School in Southampton. |

Manufacturing from photographs is one method
used by young children. Craftspeople like the glassblower shown in
this photograph sometimes use this method. |

Some older children produce detailed manufacturing
drawings. |
Programming
Recording the 'behaviour program' is the software equivalent of manufacturing
information.
MANUFACTURING
In many commercial design situations the designer may have little to
do with the manufacturing process. However, practical experience of manufacturing
processes is an essential skill. Even though the technologies children
use for creating Roamer designs are vastly different from commercial technologies,
children can develop confidence and a practical intuition in making their
own robot creations. But above all a tremendous satisfaction can be attained
from making designs they have created.
This manual does not intend to present information on the actual manufacturing
processes. For these, consult various Craft and Technology books.
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