
Six (enough for one Roamer) high capacity rechargeable batteries. These top quality batteries will last for years and can even be left in a discharged state without affecting performance.

You charge the 6 batteries in the Roamer Power Pack in an external charger. If during a lesson you find Roamer's batteries are flat, you can quickly replace them with a fully charged set and the lesson continues. You cannot do this if you recharge the batteries onboard the robot. To fast charge the batteries safely or leave them on charge overnight, the charger needs to adjust how it charges. This intelligent action will help your batteries stay in top condition longer. If you follow Valiant’s recommended charging regime you can keep 5 Roamer Power Packs with one charger.

This Roamer USB Lead (Computer Interface) is needed when downloading from the computer to the keypad and vice versa. So it is essential when using the behaviour CD and necessary for RoamerWorld.

This CD contains the keypad graphics and behaviour of the Early Years, Infant, Primary and Junior Roamers. Simply download the behaviour you want into the keypad using the computer interface and place on the appropriate keypad graphic and hey presto! your Roamer is changed.

For storing behaviours that you frequently use so you don't have to keep downloading into one keypad.

Simply attach this keypad to the base to become an Early Years Roamer. Really useful if you need to keep changing the Roamer to the ability of the children.

Simply attach this keypad to the base to become an Infant Roamer. Really useful if you need to keep changing the Roamer to the ability of the children.

Simply attach this keypad to the base to become a Primary Roamer. Really useful if you need to keep changing the Roamer to the ability of the children.

Simply attach this keypad to the base to become a Junior Roamer. Really useful if you need to keep changing the Roamer to the ability of the children.

The Pen Pack is great for areas of Maths and Geometry as well as drawing routes and more creative artistic endeavours. The Pack contains a pen tube and pens.

A pack of 112 A6 Cards with Roamer Instruction Symbols for Standard Infant K-1 and Primary Roamers. These prove useful in games, helping students to clarify their thinking and programs and explaining ideas. The pack comes in a plastic box.
The back of the card is clear. This gives you an excellent surface for creating custom cards. Use a Dry Wipe Pen to draw pictures or symbols. Wipe clean to reuse.
Note: You can use a selection of the cards with Early Years or Junior Roamer.
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