
Activities for students 3 to 5 years old.
Thirty two activities that introduce students to programming Roamer in a cross-curricular context. Whether it is understanding the difference between living and non-living things or exploring early mathematical concepts Roamer provides a concrete experience of some abstract ideas. This provides a solid foundation of understanding as the students move up the school and encounter more complex ideas.
The CD provides lesson plans, teachers notes and all the worksheets needed for the successful implementation of the activities.

Thirty two cross-curricular activities designed for children aged 5 to 7. They build on previous knowledge and introduce the Roamer programming features in a systematic way. Contains Lesson Plans, Teachers Notes and all the worksheets required for fun activities across the breadth of the curriculum

These 32 activities provide cross-curricular context that develops coding skills at the same time as developing knowledge and skills demanded of the curriculum. The activities build upon previous knowledge and extend the programming functions available to students. The CD contains all the lesson plans, teacher's notes and worksheets needed.

This package is designed to introduce young students to the key ideas of coding. Like all packages the cross curricular nature of the Roamer activities do not restrict the benefit of the activities to computing and coding. These resources will also help you deliver STEM and Arts based experiences for Keystage 1 students (ages 5 - 7).

Guide to Using Turtle Robots. this helpful guide is divided into 3 sections, Robot Basics, Lesson Plans, Resources with 11 pages of advice and over 32 lessons all tied in to the National Curriculum. Useful for the full Primary age range and all varieties of Roamer.
For ages 7 - 9. 12 cards
Developing concepts of turning - introducing degrees, right angle turns and external angles.
For ages 7 - 9. 12 cards
Difficult Maths introduced in a very practical way. Moving either side of 0 and investigating negative numbers
For ages 7 - 9. 12 cards
A first look at closed shapes. Polygons and transitions.
For ages 9 - 11. 12 cards
Investigating equilateral triangles, squares and regular polygons.
For ages 7 - 9. 12 cards
3 focused activities in which pupils are taken through the problem-solving process. Great for thinking skills. Roamer Play, Bus Routes and Supply and Demand.
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